Posted by: Markus on: 22 June 2009
Design, and planning in particular, is often constrained to working on the big idea.
This video from consultancy Continuum does a great job of explaining the importance of creating a good question before working on the big idea.
I like it because it nicely captures what I do as an Experience Planner – I find the questions a brand is best equipped to answer by looking into the lives of real individuals, rather than working with market research and it’s many layers of abstraction stripping the quirks, oddities and uniqueness of people away, to facilitate clearer high level, strategic thinking.
Posted by: Markus on: 19 June 2009

All innovation and innovators started out by “framing time” around an experience that they wanted to improve. They found out about people’s current activities and behaviour and work on an intuitive hunch – regardless of whether the specific product existed in human’s lives yet or not.
The classic argument is “would Ford have invented the car or more horses”. It took a brilliant observer of current human experience, combined with a piece of knowledge – the engine – to have the “aha” moment that led to the car. But central to that is an observation that “frames time” around a situation where people want to get places faster, more comfortably and independently – when mixed with the knowledge in Ford’s head – engine technology – and you got the innovation leap to the car.
I share “framed time” with other designers or diagonal thinkers to expose the “framed time” to many brilliant, kooky, whacked out odd-ballers (and a few business stakeholders + a sprinkling of techies along the way) and if you’ve got the right eyeballs looking at the “framed time” you’ll get more innovation than you can shake a stick at.
That’s UCD, or call it Customer Driven Design, but for me, it’s all the same. The key is HOW you “frame time” and WHO you share the “framed time” with. There’s got to be underpinning processes to drive it and lots of talent, but the principle’s really simple.
UCD is just the name of one brand of glue that holds the design process together.
Posted by: Markus on: 12 June 2009
There’s this guy called Dan Rubin. I have no idea who he is, but damn, I love the relationship he creates between objects, photos and titles – you have to dig through a few but on each page there are some lovely gems. This one is a favorite:
MIDPOINT


Posted by: Markus on: 11 June 2009
I wrote an email to Don Norman about an article (http://www.jnd.org/dn.mss/human-centered.html) that I didn’t think was helpful – so I emailed him while I was off sick yesterday and told him so…
Unexpectedly, he wrote me back and feeling rather like I’d just got a letter from royalty, I thought I’d share the exchange on my blog.
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Hello Mr Norman,
As you’re aware, your articles on the dangers of HCD have sparked a great debate which is only a good thing. However, there’s a few factors that create problems for me as an Experience Planner stemming from how you’ve positioned HCD v ACD as an either or discussion. This is confusing and undermining, when you want to help organisations think the smallest bit about people’s messy realities. It’s my job to discourage the business community from designing solutions where they see themselves as speaking for the audience.
Here’s two points that I think concern me because in the wrong hands, your words could work against what Experience Planning strives for – to put the Consumer’s life at the centre of the business:
1. Effective Activity Centred Design can only be achieved if you’re aware of the human experience and can decide with a clear set of knowledge about what to include/exclude in the design, to meet time and budget limitations. If money, time and technology were no object (nirvana), you’d be rigorously (and magically) human centred in your executions.
2. Most organisations are barely scratching the surface when understanding their customers, leaving the common wo/man out there with little choice but to buy average products and services for years until the competition try to do something about it. That’s a huge waste of resources caused by a lack of focus on human shaped design. Your articles can undermine the case for focusing on the human because Activity Centred Design is a weapon the budget holders can wield to justify the way they were doing things was right in the first place – and can be argued for reductions in budget expenditure.
It’s not that your articles are wrong or not intellectually stimulating – it’s the manner in which they can be misinterpreted by the majority of non-HCD thinkers out there. You are considered to be one of the guiding lights of a movement, your words, much like those of many religious figures, can be used out of context to whip up all kinds of skewed thinking… it’s a responsibility of your brilliance to consider this when you communicate to your flock, and inevitably your movements detractors.
Hope my thoughts are constructive and interesting?
Kind regards,
Markus.
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His reply:
Thanks, Markus
I am of course aware that my articles in Interaction can be misinterpreted. The one you cite is only one of several. Nonetheless, it is my intention to ask the professionals to reconsider their activities, because many follow procedures blindly without full understanding of why.
For example, usability is never the most important aspect of a product. Profitability is higher on the list of important attributes. I put the total experience above usability. If a product delivers value in the tasks it accomplishes and the pleasure it affords, then minor usability issues are forgiven.
My argument on Activity Centered Design in no way undermines the need to understand human behavior. My argument is not a cry to ignore all that we know: it is a cry to refocus it. When something is intended to be used by a large number of peoples, societies, and cultures, then I argue it is best to focus on the activity that is to be supported, not the individual people.
But activities are a very human endeavor. Moreover, they take place in context. If you want to understand activities, you have to go out into the workplace (what we call “the field”) and watch people. Watch while they are doing multiple tasks, being continually interrupted, facing unrealistic deadlines, being harried by co-workers, clients or patients, supervisors, and family members. Understand the tasks, and ordering of subtasks, and the kind of support tools that they require. Understand the needs required to support the activity, especially in the context of the real world where the activity may not be finished in a single session, where it might be continued on several different machines in different locations, where it has to endure after system reboots and multiple interruption, and where it is interleaved with multiple other activities, including some that might require the very same tools.
The study of activities is a very human-centered endeavor. It in no way diminishes the importance of the human-centered design team. If anything, it elevates it to a far more important role I the product process.
I believe that today’s focus is often wrong. A narrow focus is misleading. We should not focus upon individuals, upon usability, and upon other narrowly defined attributes. We should not study the use of a product or service in isolation of real world complexities. And we should think of the larger business context in which our labors are to be applied, a context where budgets, time, and competitive pressures are legitimate contenders for resources, where the activity-centered design must coexist with legitimate technical issues, marketing concerns, competitive pressures. Our efforts must help drive the total product, starting with initiation of the project through delivery, but it must also be part of a partnership where all players band together to produce the best possible product in terms of overall business benefits. Yes, overall user experience and customer benefits are critical components of business benefits, but only components.
So, I disagree when you say that a change from HCD to ACD is taking our eye off the customer or is giving the more traditional engineering and marketing approaches ammunition to eliminate or reduce our impact. I am trying to provide much more potent approaches for our skills to make us even more essential to the business than we already are.
I guess I should save these words and submit them to Interactions, because you are not the only person who has been confused by my messages.
Thanks for writing
Don.
Posted by: Markus on: 11 June 2009
Am blogging internally at Sky, into the innovations lab – here’s my first entry, where I introduced myself to the team, hope you like
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“You” – these 3 letters – are the gateway to an enormous, exciting and intriguing subject – what it is to be you, rather than me. And that’s what I love about what I do – it’s all about understanding you, better than you!
Don’t think that’s possible? Well, if you’ve ever been to a magic show and were foxed by the “mentalist” on stage who made something disappear, or sawed a woman in half, you’ve been in the presence of someone who in some respects understands you, better than you do. It’s a great irony that someone can exploit the efficiencies you’ve created in your brain to enable you to succeed in life, as a means to deceiving you for your own entertainment! Just take a look at this video and prepare to be deceived (in a good way of course):
And it’s these same efficiencies that hold the key to great design and innovation.
Essentially, you use millions of mental loops every day to move your hand, to talk, to drive to work, right the way through to learning complex ideas – EVERYTHING you do is based on an existing catalogue of mental loops. What’s amazing about you is how you combine them in an almost infinite number of ways, thus creating new loops and testing them against the situation you’re faced with, adjusting your performance of the task based on an essentially reward v. punishment basis as you execute it – in fact, you’re checking your mental loops right now, in order to test what you’re reading against what you know.
So what’s the point here? Well, you instinctively submerse your mental loops into sub-consciousness wherever possible, so you can do more things, without thinking.
And it’s the without thinking bit that a magician exploits and it’s these same “without thinking” loops that, when observed by another person with knowledge you do not possess, can become the source of a design or innovation so good, so human shaped, you hardly even realise it’s presence when you interact with it – you only delight in how it’s helped you.
That’s it really and that’s me – all about you, and using that knowledge of what you do to inspire the magic “a-ha” moments and insights giving rise to design solutions that increase business profitability, by giving people what they REALLY need.
Posted by: Markus on: 22 April 2009
Posted by: Markus on: 24 February 2009
A lovely take on the user experience honeycomb courtesy of http://userexperienceproject.blogspot.com/

Posted by: Markus on: 23 February 2009
Every day I notice, both in myself and people around me, that there’s an imbalance in our human lives… I ask myself “is what I expect from others matched by the amount of effort I’m prepared to put into someone else’s expectatations?” I think this view applies to a society focused on money and individualism, rather than a society (e.g. Sweden) where there’s much more emphasis on the greater good – some of the worlds leading UE people come from Sweden, coincidence?

How much effort are you prepared to put into someone else’s expectations?
Certainly, as an experience designer, I spend most of my working day thinking about the expectations of the user, putting ever more effort into ensuring the people using the digital stuff I’m behind are delighted by it.
And this is difficult to do, because focusing on someone else’s expectation is uncomfortable, as you struggle to see the world through a completely different perspective. You must battle with your need to be in tune with yourself, in order to see anothers expectations and try to meet them. It’s easier to trust your internal voice than go out of your way to watch other people show you how your intuition is flawed or limited, indeed even wrong:
“We don’t like being out of tune with our surroundings and ourselves”
(Fog, Budtz and Yakaboylu quote from the book “Storytelling”)
Ultimately, the gap between expectation and effort exists across a society and as designers, such gaps are there for us to fill through the products and services we bring to market.
Posted by: Markus on: 16 February 2009
One – prototyping. There’s no doubt that prototyping is useful and this article http://tinyurl.com/a9svr3 has some good quotes:
“If a picture paints a thousand words, a prototype is worth a thousand pictures,”
“Even seductive computer renderings never really give you the tactile sensations of a prototype. It requires much less of a leap of imagination than an illustration or, God forbid, a verbal description of the idea.”
Posted by: Markus on: 15 February 2009
When you are creating a new experience for a customer or user, your business must follow some basic principles of marketing and design – listen to the customer and try to give them what they need.
However, where marketing focuses on strategic direction, design must deliver specific solutions to meet the demands of the marketing team and the strategies they set out for winning, keeping and growing the customer base.
Therefore, as designers, it’s our job to understand the customer better than anyone else, taking the generic flavour of direction set out by marketing, and bringing it into focus so the design can actually help people in their lives. So as user experience designers, here’s an outline of what you need to create remarkable customer experiences:

Note how it’s a combination of internal resources, within the minds of the team, and the use of collaboration to find ways of extracting those internal resources and creating an environment of group flow “…so named because during Csíkszentmihályi’s 1975 interviews several people described their ‘flow’ experiences using the metaphor of a water current carrying them along.”
If you are wondering about how to create this state of “group flow” fundamental to effective user experience design, they are listed in this Wiki entry http://en.wikipedia.org/wiki/Flow_(psychology)
I’ll post up more on “how” but simply put, you must get teams responsible for designing customer experiences to actually witness the customers’ world and their messy reality, then find ways of creating “group flow” around that. Without it, your efforts will not be well rewarded.
(credit to David Armano for helping inspire this thinking – his blog is http://darmano.typepad.com/)